Trapcraft Mod adds to your game different types of traps and other several items.
Taunts all monsters within aggro radius and line of sight to attack it. Has 20 health and drops the vanilla human head on death. Note: Due to their insatiable hunger for human flesh, zombies are not tricked by the dummy.
Lights on fire when powered. The distance the fire is placed can be upgraded using an Igniter range module.
Igniter range module
To upgrade an igniter, right-click on an igniter and it will open this interface…
Then place the number of blocks you want the igniter to be able to reach in the slots to the right.
The trap will be triggered when it has contact with any entity that is inhuman. Triggered traps can be activated to reset them. The trapped prey will be hold still and periodically bleed out. Bears not included so use at your own risk.
Pulls nearby items towards itself and automatically deposits any item that makes contact. Useful for collecting loot from traps.
Unsuspecting prey don’t want to walk into your traps? Push them in. Also can push items at speed and can push falling sand. It needs a redstone signal as fuel in order to work!
Causes damage to any entity who make contact with it. Does not affect items.
Breaks when walked on. Useful for covering pitfalls and spikes. Blends to colour of grass on a per biome basis.