Project Age of Machinery

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About

Age of Machinery mod adds artillery, trebutchets, leader options, hunting, battle morale and more tacticish gameplay.

Features

  • Artillery
    • Field artillery
    • Options for building are in the camp menu, you need engineers for catapults.
    • Engineers are new upgrades of “swadian sharpshooter”, “vaegir marksman”, “rhodok sharpshooter” and “watchmen”.
    • Use backspace in battle to access the artillery GUI.
    • Siege artillery
    • WARNING: Not in every sieges.
    • Due lack of scene building, the only castles that features artillery is Ismirala, Grunwalder and Jelbegi Castle.
  • HuntingHerds can be found in forests.
    • Deer Hunting
    • Boar Hunting
  • Source
    Its included in the compiled module that I have released.

Details

Artillery:
Probably most characteristic for this mod and therefore name giving.

Field Artillery:
This mod is contains a large variety here. Artillery can be build from different engineers of the factions. The numbers of siege engines in battle is limited to 5 per team.

Factions:

Swadians:
Swadian engineers are the best ones in Calradia. With their advanced technology, they are frightened by their enemies.
They are famous for their trebuchets.

Vaegirs:
Vaegir craftsmen are building mangonels.

Rhodoks:
Rhodoks are quite similar to Vaegirs. Average engineers. Using mangonels mostly.

Nords, Khergits and Sarranids:
Weak artillery. Those factions use mercenary engineers in their armies who build onagers.

Swadians:
Swadian engineers are the best ones in Calradia. With their advanced technology, they are frightened by their enemies.
They are famous for their trebuchets.

 

Nords, Khergits and Sarranids:
Weak artillery. Those factions use mercenary engineers in their armies who build onagers.

The Artillery:
Be careful to your soldiers, every single enemy projectile can kill around 6-10 if it can make it. So, field artillery battles are very dangerous. You can give a lot of casualties. That’s also improves the strategy

Trebuchets:
Very effective. Longest reach and largest destruction. Long reloading time and big map speed penalty.

Mangonels:
Long reach and good destruction. Averange reloading time and big map speed penality.

Onager:
Averange reach and destruction. Fast reloading and small map speed penality.

The projectiles:

Rocks:
The standard ammonition. Round rocks.

Advantage:
As the rock continues to bounce near the ground after hitting it, it can fly through multiple rows of enemies.

Disadvantage:
Quite small area damaged.

Burning tar/pitch:
Barrels of thermal weapons.

Advantage:
Area damage. Big causalities, if a close formation is hit.

Disadvantage:
Quite inaccurate and likely to miss the target.

Swadian fire:
Balls of cloth in burning, liquid substance. Greek fire in reality.
Effect is similar to burning tar/pitch, but more destructive. A secret weapon of the Swadians only.

Control:
Artillery is controlled using a modified battle interface.

Screenshots

  • Mount-and-Blade-Age-of-Machinery-Mod-Cover

    Mount-and-Blade-Age-of-Machinery-Mod-Cover

  • Mount-and-Blade-Age-of-Machinery-Mod-Artillery-Building

    Mount-and-Blade-Age-of-Machinery-Mod-Artillery-Building

  • Mount-and-Blade-Age-of-Machinery-Mod-Camp-Menu-Artillery-Options

    Mount-and-Blade-Age-of-Machinery-Mod-Camp-Menu-Artillery-Options

  • Mount-and-Blade-Age-of-Machinery-Mod-Select-Artillery-Crew

    Mount-and-Blade-Age-of-Machinery-Mod-Select-Artillery-Crew

  • Mount-and-Blade-Age-of-Machinery-Mod-Siege-Machines-in-Battlefield-2

    Mount-and-Blade-Age-of-Machinery-Mod-Siege-Machines-in-Battlefield-2

  • Mount-and-Blade-Age-of-Machinery-Mod-Siege-Machines-in-Battlefield

    Mount-and-Blade-Age-of-Machinery-Mod-Siege-Machines-in-Battlefield

  • Mount-and-Blade-Age-of-Machinery-Mod-Troop-Management

    Mount-and-Blade-Age-of-Machinery-Mod-Troop-Management

  • Mount-and-Blade-Age-of-Machinery-Mod-Battlefield-Control

    Mount-and-Blade-Age-of-Machinery-Mod-Battlefield-Control

  • Mount-and-Blade-Age-of-Machinery-Mod-Burning-Tar-Barrel

    Mount-and-Blade-Age-of-Machinery-Mod-Burning-Tar-Barrel

  • Mount-and-Blade-Age-of-Machinery-Mod-Mangonels

    Mount-and-Blade-Age-of-Machinery-Mod-Mangonels

  • Mount-and-Blade-Age-of-Machinery-Mod-Onager

    Mount-and-Blade-Age-of-Machinery-Mod-Onager

  • Mount-and-Blade-Age-of-Machinery-Mod-Rocks

    Mount-and-Blade-Age-of-Machinery-Mod-Rocks

  • Mount-and-Blade-Age-of-Machinery-Mod-Swadian-Fire

    Mount-and-Blade-Age-of-Machinery-Mod-Swadian-Fire

  • Mount-and-Blade-Age-of-Machinery-Mod-Trebuchets

    Mount-and-Blade-Age-of-Machinery-Mod-Trebuchets

Credits

HyperCharge

If you want to use it in your mods, give credits to Highlander. He is the man who created this beauty. I just ported it to Warband.

Thanks:
Highlander ( for releasing age of machinery code about 8 years ago )
mtarini( I used his windy flora shader to make the game look more real

Downloads


Project Age of Machinery

Project Age of Machinery

19.92 MB 6 downloads
Version:

Warband port of the Age of Machinery mod.

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