Nysne

Please log in or register to like posts.
News

About

Nysne is a low-fantasy mod for Warband. It takes place in Calradia, a generation or two after the Native game. Though much is the same in Calradia, things are beginning to change – drastically. It is a pivotal time in the land’s history that could easily be shaped by a single leader…

Nysne aims to improve the Native game with a huge variety of new features and tweaks. The major focus of this mod is making every battle intense and thrilling, no matter how small or unimportant. One of the things I really wanted was to include the danger and difficulty of Multiplayer in the Single Player game. Every addition is thought out and has a profound influence upon the game in its entirety. It is currently unfinished but is very stable and well polished. Most graphical changes are finished entirely, future releases (if they occur) will add more features to the early game as well as expanding dialogs and quests in a big way. This mod is not for the faint of heart. If you think you are a capable fighter, you will have to prove it on the battlefield.

Screenshots

  • Mount and Blade Warband Nysne Fighting in Courtyard

  • Mount and Blade Warband Nysne Mod Battle Mayhem

    Mount and Blade Warband Nysne Mod Battle Mayhem

  • Mount and Blade Warband Nysne Mod Castle Siege Overview

    Mount and Blade Warband Nysne Mod Castle Siege Overview

  • Mount and Blade Warband Nysne Mod Castle Walls

    Mount and Blade Warband Nysne Mod Castle Walls

  • Mount and Blade Warband Nysne Mod Cover

    Mount and Blade Warband Nysne Mod Cover

  • Mount and Blade Warband Nysne Mod Defending the Castle

    Mount and Blade Warband Nysne Mod Defending the Castle

  • Mount and Blade Warband Nysne Mod Desert

    Mount and Blade Warband Nysne Mod Desert

  • Mount and Blade Warband Nysne Mod Dust of War

    Mount and Blade Warband Nysne Mod Dust of War

  • Mount and Blade Warband Nysne Mod Fallen Warriors

    Mount and Blade Warband Nysne Mod Fallen Warriors

  • Mount and Blade Warband Nysne Mod In the Forest 2

    Mount and Blade Warband Nysne Mod In the Forest 2

  • Mount and Blade Warband Nysne Mod In the Forest

    Mount and Blade Warband Nysne Mod In the Forest

  • Mount and Blade Warband Nysne Mod Many Cruel Deaths

    Mount and Blade Warband Nysne Mod Many Cruel Deaths

  • Mount and Blade Warband Nysne Mod Marching Army Through the Fields

    Mount and Blade Warband Nysne Mod Marching Army Through the Fields

  • Mount and Blade Warband Nysne Mod One Shield Against a Dozen Spears

    Mount and Blade Warband Nysne Mod One Shield Against a Dozen Spears

  • Mount and Blade Warband Nysne Mod Skirmish

    Mount and Blade Warband Nysne Mod Skirmish

  • Mount and Blade Warband Nysne Mod Snow

    Mount and Blade Warband Nysne Mod Snow

  • Mount and Blade Warband Nysne Mod Sunset View

    Mount and Blade Warband Nysne Mod Sunset View

  • Mount and Blade Warband Nysne Mod The Mist 2

    Mount and Blade Warband Nysne Mod The Mist 2

  • Mount and Blade Warband Nysne Mod The Mist

    Mount and Blade Warband Nysne Mod The Mist

  • Mount and Blade Warband Nysne Mod Thick Fog Around

    Mount and Blade Warband Nysne Mod Thick Fog Around

  • Mount and Blade Warband Nysne Mod Victory is Ours

    Mount and Blade Warband Nysne Mod Victory is Ours

  • Mount and Blade Warband Nysne Riding into the Ominous Mist

    Mount and Blade Warband Nysne Riding into the Ominous Mist

Features

  • New music by Goldenjoseph
  • Polished Landscapes with expanded terrain borders
  • Huge new town scenes
  • Doghotel’s BrainyBots
  • New claimants and NPC Claimant rebellions
  • Regional cultures within factions
  • Improved faces
  • New animations
  • changes to random maps
  • Over 1000 new items
  • New skyboxes
  • New troops/troop trees
  • Unique local troops for castles and towns
  • New bandit troops
  • Formations
  • New map icons for each faction
  • Deathcam
  • Many more

Factions

You’ll be greeted by a familiar looking world when you begin your adventure. The factions and their borders are more or less the same. But if you look closer you will see that not all is as it once was. This is no longer a land ruled by snivelling old lords holed up in drafty castle halls. The leaders are young and vigorous, or old, wise, and battle-hardened. Heavy wars have attracted mercenaries and adventurers from across the world to fight for supremacy in this bizarre and hectic land.

jQuery(document).ready(function() { jQuery(“#ffs-tabbed-12”).easyResponsiveTabs({ type: “accordion”, width: “100%”, fit: false}); var cont_width = jQuery(“#ffs-tabbed-12.resp-vtabs”).outerWidth() – jQuery(“#ffs-tabbed-12.resp-vtabs .resp-tabs-list”).outerWidth() – 3;jQuery(“#ffs-tabbed-12.resp-vtabs .resp-tabs-container”).css({“width”:cont_width});});
#ffs-tabbed-12 li.resp-tab-active,
#ffs-tabbed-12.resp-tabs-list li:hover{border-top-color:#71AFFF; border-bottom-color:#71AFFF;}
#ffs-tabbed-12.resp-vtabs li.resp-tab-active,
#ffs-tabbed-12.resp-vtabs .resp-tabs-list li:hover{border-left-color:#71AFFF; border-top-color:#C1C1C1; border-right-color:#71AFFF; border-bottom-color:#C1C1C1;}
#ffs-tabbed-12.ffs-tabbed-nav h2.resp-accordion.resp-tab-active {background:none repeat scroll 0 0 #71AFFF !important;}

  • Kingdom of Swadia
  • Kingdom of Vaegirs
  • Khergit Khongatom
  • Kingdom of Nords
  • Kingdom of Rhodoks
  • Sarranid Sultanate
The Kingdom of Swadia occupy the same lands in the middle of Calradia. After King Harlaus died, his two sons inherited the Kingdom and ruled as equals, one in Dhirim and one in Praven. But the king in Dhirim wanted the capital to be moved to Dhirim, as it was larger and more prosperous than Praven, as well as being in an ideal location from which to rule a larger portion of Calradia. This debate however led to a slight cultural divide between the Swadians on the plains around Suno and Praven, and the more urbanized folk in the “Heartland” around Dhirim. Around this time the two areas also started to see changes in warfare. Khergits raiding farther and farther into Swadia found the plains ideal for their horses and bows. In response to this, plains Swadians took to riding lighter horses and throwing javelins, and even began to use bows on horseback. But none can match the Khergit in a contest of horse archery, so the Swadians rode at high risk. But what the Swadians had to their advantage was iron, and soon horsearchers in Brigandine and mail were sent to deal with khergit raids. These soldiers grew famous amongst the villagers of Calradia, and the Swadian armored horse archers became known as the “Scourges of the Plains”. The plains Swadians fight entirely on horseback, with heavy knights, light skirmishing cavalry, and horse archers.

Meanwhile, soldiers in the Heartland had to contest mostly with Vaegir and Nord enemies. They maintained a balance of well-equipped infantry and crossbowmen, with heavy cavalry for support.

Following a widespread famine and the casualties of war, much of the vaegir territory became underpopulated. This caused many of the remaining Vaegirs to move south, or towards Rivacheg on the coast. With the colder and more remote villages now almost empty, people from over the northern mountains (“Vaeg” people, the ancestors of the Vaegir) have come down and taken up residence, due to overpopulation in their own homes, as well as the potential outbreak of war. The Vaeg and Vaegir get along remarkably well, and they are still very culturally similar. Most of their people have probably at one time or another spent time on both sides of the mountains, and families still remember ancient kinships, true and false. But if you pushed them, the Vaegir might say the Vaeg are witless savages. And perhaps a Vaeg might say that Vaegirs were weak and boring. But for now they get along, perhaps with thanks to their new ruler, a prince from the Vaeg named Hekter. When the previous Vaegir king died, his sons squabbled over the throne and rights. But Hekter, a cousin of the old king, came down and stole the support of the wise lords from the foolish brothers.

The Khergits are no longer newcomers in Calradia. Their fiefdom has been well-established for as long as anyone alive can remember. And their new leader knows that they will need to adapt if they’re going to survive. The Khergit are now in need of heavier armors to combat the knights and mamlukes they face. Footsoldiers are being trained to defend castles and towns. But the more the Khergit abandon their life on the steppe, the farther they stray from the iron will to live that made the Khergits so powerful throughout the world. Even now, most of the Khergit born in Calradia never learn the strength needed to use the great Steppe composite bows that make their people so deadly. However, the Khergit Khanate is happy to employ the hundreds of small steppe tribes that are drawn to Calradia. Though some of these steppe people do not like fighting for someone who is trying to change their ways…

Less has changed for the Nords. It is a prosperous time for them. They have many young lords who are strong and full of life. The young king Sonnr is proving to be a talented ruler, and his strength is unmatched in all the land. Enforcing his rule are the Kulum-blood warriors, huge men who are said to have the blood of Kulum, a mythical Nordic hero.

The Rhodoks have perhaps changed the most. The Rhodok and Sarranid cultures between Jelkala and Shariz began to acclimatise to each other over a long period. The weather is fair in that region, and so there was much travel between villages. They began to influence each other’s foods, music, and language. During this time, the Sarranid Sultanate had been invaded from across the desert. Such a thing was thought to be impossible, so the Sultan in Shariz was caught entirely unprepared. Control of the desert shifted to the invader, and the sultan in Shariz foresaw his demise. After watching his people become wreaked by disease, the sultan asked the new Rhodok king, Yorun, for aid, offering to give Shariz and all the lands around it to Yorun if he could save his people. Yorun accepted, and the Rhodoks helped to treat the disease. Unfortunately, the last Sultan of Shariz succumbed to its deadly grip. Now the Sarranid and Rhodok cultures have melded together in many ways – even in war the rhodoks now employ cavalry and bowmen along with their crossbows. But there are many Rhodoks who are not pleased with the recent changes…

The Sarranid Sultanate was in a decline, facing famine and disease. At this inconvenient time, an invader with a thousand mamlukes in gold armour assailed Bariyye – from the desert. It was always thought that crossing the great desert was impossible, or that simply it was where the world ended, just endless oceans of sand. But the mysterious invader was too powerful for the weakened Sarranid vassals. The leader of the invasion was only a girl, named Calurra. But with her army she managed to secure the sarranid desert. There were many rebellions, the largest being from nobles in Ahmerrad. They rallied the nomadic tribes of the deserts to bolster their troops, and managed to oppose Calurra’s mamlukes better than any Sarranid force previously. But in time they gave out, and Calurra brutally murdered the leaders of the rebellion. From then on she has demanded the finest horsemen of the desert to serve her as tribute, in exchange for her sparing the lives of the desert people. But that was years ago, and Sultana Calurra has turned out to be a very capable ruler.

Fighting

As alluded to in the title, this mod can be a bit brutal if you get into a bad spot. The brainybot AI and new animations are designed to make fighting incredibly challenging for players – but fair as well. This mod doesn’t rely on enemies with a thousand hit points or enchanted weapons that do a thousand damage to make bots tough. Instead it is their ability to block, feint, kick, hold, chamber, their speed, and of course their equipment, which affect the skill of enemies you will face in this mod. Regular troops can be overcome without too much difficulty. A very experienced player should have no trouble hanging with higher-tier troops. But you would be wise to watch out for elite units, and lords and kings can fight as well as players – and probably better than many.

There have also been some changes to the way damages are calculated. Armour is now much more effective against cutting weapons. If your opponent is wearing mail, cuts from a sword will do little to harm him, though the bashing of the sword itself can still do some damage. Thrusting yields better results, but you still can’t pierce chainmail. Enemies in plate armour will be almost impervious to cutting attacks and most arrows. Instead, picks and hammers, maces, polearms, crossbows, lances, these are used for killing men in armor. Each faction has a huge variety of troops, which are designed to work together in different ways. Fighting just one faction, there is a huge dynamic in the types of troops you will face. The wealth and holdings of lords as well as the region they come from will affect what types of troops they have. As well, each and every castle and town has its own local troop, which can be recruited by the fief’s owner(if they’re the right faction) or bought by the player in the “Manage this castle/town” menu option. These units are usually highly specialised, but can be very devastating if employed effectively. This means that fighting many lords is much more difficult than fighting just one, even a very powerful one. Pair this with the improved bot AI, and the player should now have difficulty defeating larger forces the way one can in Native. King’s parties too are much stronger, large and full of the most elite units. If you want to play this game on full difficulty, you should be prepared to die – often.

Links

Credits

Mod Author:
Ruthven

Credits:

  • Wei Xiadi
  • RRaptor, luigi, Pope, James (OSP Polearms)
  • Njunja
  • Havoc
  • wanderer
  • Adorno
  • Gutekfiutek
  • Yamabusi
  • AlphaDelta
  • fredelios
  • dejawolf
  • NaglFaar
  • Narf
  • ShaunRemo
  • Yoman
  • jacobhinds
  • Al Mansur
  • spak
  • Bogmir
  • bb
  • Daedalus
  • Somebody
  • Lav
  • Sonyer
  • TLD team
  • frell
  • SacredStoneHead
  • DRZ
  • CWE Team
  • motomataru
  • PapaLazarou
  • Gothic Knight
  • thick1988
  • Shik
  • Psiphoon
  • lucky_lancer
  • Caba’drin
  • The Bowman
  • Goldenjoseph
  • Jrider

Downloads


Nysne

Nysne

659.69 MB 5 downloads
Version: 1.0

Configuration:
This will just be a quick section on ideal settings for this mod.

Due to the use of shaders for some effects (mainly the new ground textures in deserts) it is recommended you play this…

Nobody liked ?

Bir Cevap Yazın

E-posta hesabınız yayımlanmayacak. Gerekli alanlar * ile işaretlenmişlerdir