Imperial Rome

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About

The thematic basis of fashion are the events that occurred on the territory of the Roman Empire from 69 AD. They vividly and in detail described in the works of Gaius Cornelius Tacitus “History”. Have survived only the first 4 books and part of the fifth, covering the troubled times of Galba, Otho and Vitellius until the coming to power of Vespasian (69 and 70). In some sources the period 68-69, referred to as the “Year of Four Emperors”. The time of constant conflicts for power within the Empire, in consequence of which and the increase of third-party encroachments. Based on this and the plot of the mod.
You can bring the well-known Latin phrase that describes the mod and the time in history – “The War of All Against All”.
The development was not conducted in full display of the historical process.
Historicism was taken into account with the addition of chances for interesting gameplay, and taking into account the possibilities of the game.

Features

  • Optimized resource loading Warband.
  • Removed the brakes from the trees.
  • Lody made for almost all subjects.
  • Increased the quantity and quality of blood.The size of the jets of blood from the wounded bodies depends on the magnitude of the damage done. They become more noticeable.
  • New music.
  • New sounds.
  • New animations.
  • Animated flora.
  • Improved colors.
  • More grass, trees and rocks in the scenes of battles.
  • Horizons in the scenes.
  • In scenes soar and screaming birds. In battle on land, crows, sea gulls. In peaceful scenes the falcons. System burning wood designs using flaming projectiles. When you hit the object starts to smoke, and then may erupt with flame, dealing damage adjacent warriors. Light house, wooden building, siege towers and shields, and ships.
  • Dynamic change of weather on the global map(recorded scenes). From November to April in the North of the area is likely to snow. In the winter, more rain and cloudy days.

Screenshots

  • Mount and Blade Warband Imperial Rome Mod Arena

  • Mount and Blade Warband Imperial Rome Mod Battlefield

    Mount and Blade Warband Imperial Rome Mod Battlefield

  • Mount and Blade Warband Imperial Rome Mod Chariots 2.jp

    Mount and Blade Warband Imperial Rome Mod Chariots 2.jp

  • Mount and Blade Warband Imperial Rome Mod Chariots

    Mount and Blade Warband Imperial Rome Mod Chariots

  • Mount and Blade Warband Imperial Rome Mod Over the Hills and Mountains

    Mount and Blade Warband Imperial Rome Mod Over the Hills and Mountains

  • Mount and Blade Warband Imperial Rome Mod Rome Soldiers

    Mount and Blade Warband Imperial Rome Mod Rome Soldiers

  • Mount and Blade Warband Imperial Rome Mod Victory by Death

    Mount and Blade Warband Imperial Rome Mod Victory by Death

Videos

Details

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  • General
  • The Roman Legions
  • The Look of the Characters
  • On the Map
  • At the Start of the Game
  • Service of the Ordinary Soldier
  • School of Gladiators (of Training Camp)
  • The Den of Robbers
  • Village
  • Fortress
  • City
  • Arena
  • Shops
  • Taverns
  • Marriage
  • In the Service of the Factions
  • The Player as the Head of the Faction
  • At the beginning of the game, factions have territory, fortresses, and some commercial and military fleet.
  • Leaders of factions of the Romans and the citizens of Bosporus have fleet, move through the sea and fight on ships.
  • Five factions have several settlements and a capital that is impossible to capture.
  • Minimum size squad increased to 100 fighters.
  • Increased the size of troops of bandits and mercenaries.
  • Removed the contenders for the throne.
  • The frequency of the possibility of making peace and declaring war, reduced in 10 times.
  • Changes in the system of reinforcements fractions.
  • Each faction has one banner. Fellow player and deserters in his faction have individual banners.
  • Faction invasion are not available to siege the capital and consequently immortal.
  • The term of the truce between the factions reduced to 10 days.
  • Removed 16 standard followers recruited via the tavern.
  • Army of the faction leaders have special reinforcement that makes them more strong and diverse warriors.
    • In some armies it is possible to meet elephants, chariots and other unusual for this faction warriors.
  • It is possible to enter into someone else’s battle for or against the faction with neutral relations.
  • Defectors join the detachment of soldiers of the culture of their new faction.
  • Significantly increased share of production consisting of goods and products, when you capture a city or fortress, and when the attack on the convoy, caravan or trade squadron.
  • All released after the battle the warriors in the composition of the Roman troops leaders, fleets, patrols and legions distributed to the Legion, shooters or riders of auxilaries, depending on the previous place in the squad.
    • In all the detachments and garrisons of the factions, where there are mechanics of the onager, with their number exceeding 20 soldiers, there is a replacement an excessive number of mechanics of the onager to the infantry of this faction.
  • Faction in your port cities will form large fleets, which will sometimes go to sea on patrols.
    • Message blue on the global map of such events.
  • The number of fleets created factions for every 100 days is limited and depends on whether the fraction of the fleet at the start of the game and its abilities to seamanship.
  • All military fleets of the factions who lost possession become the pirates. And changing the color of the sails. A message in red on the map.
  • 11 legions and Praetorian guards, three for each Roman faction. The legions have a commander(legate), and 4 centuries(320 soldiers) from the start and replenished with 1 centuria of soldiers every 10 days. The Praetorians will be replenished up to the maximum historical the number of 4500 soldiers. Legions up to 5500 soldiers.Legions patrol the area in the places of dislocation.
  • Legions accompany the Emperor of the Roman faction, if it takes part in the campaign under the leadership of the military leader.
  • The legions patrolled the area around the captured fortress until it is given to one of the leaders of the faction.
  • The loss of control faction of the Legion over the area of his patrol, he changes the position and moves to one of the secure centers, who belongs to the faction leader.
  • In case of loss of a fraction of all possessions her legions side with the other Roman factions.
  • The probability is higher if the new faction has more possessions than the other.
  • The message in red about the transition of the Legion to side with another faction on the global map.
  • After changing the faction of a Legion changes, the position and moves to one of the protected area, which belongs to the leader of a new faction.
  • The message in red about the death of the Legion on the global map.
  • The legates of the legions cannot be captured by the player.
  • The player and all game characters have the characteristic features of their “race”.
  • New faces and earrings for noble women.
  • Ordinary soldiers have different faces and hairstyles, according to its fractional form.
  • Removed the Negroids and Mongoloids, the increased number of options of faces and hairstyles.
  • Soldiers and leaders of different factions have different height. From 165 to 190 cm
  • “Heraldic” banners, shields, and armor for the Roman factions and some groups.
  • Eliminated bald under the helmet.
  • Replaced the armor on authentic.
  • You must be warriors of all types of weapons(shields, two-handed, one-handed,throwing).
  • New banners.
  • A large and beautiful map.
  • Realistic water.
  • New icons of settlements and ships, which move the paddles.
  • 56 new icons for units on the map from Nurimitsu.
  • Improved changing system icons for the player and other units.
  • The tiles show the fractional differences, the appearance of the soldiers and mount the player.
  • Removed snow villages, castles, cities.
  • A common tree in the deserts replaced by palm trees.
  • Dynamic change of icons during the transition from land to sea and standing camp.
  • Coastal towns have commercial fleet (according to factional affiliation),
  • these ships are armed for battle and taking goods and slaves.
  • The caravans, in addition to the transportation of the good, driven slaves.
  • 5 factions and pirates have fleets with large crews.
  • “Wandering” the peasants replaced the carts, carrying good and slaves.
  • Roman veterans(the bounty hunters) hostile to all except the Roman factions and the player.
  • Cattle follows the group.
  • New menu report about relations with lords, companions, ladies.
  • Updated menu content information, on the global map. In the “info” you can read about the features of the game.
  • View the rulers recruits fractions.
  • View the rulers, other soldiers(including vexillaria fractions, special reinforcements for the factions,
  • mercenaries in the tavern of Rome, highwaymen, mercenaries for players, trumpeters and drummers).
  • View of soldiers from the legions.
  • Captives can sell the caravan or the trading fleet.
  • The information on abundance of the site and its increase.
  • Map of fractional ownerships in the Roman Empire.
  • Random Numidian raids, scottsih and costoboci tribes, units of geniev, rabid warriors, rebellious slaves and gladiators.
  • The random appearance of the tribes allied with the factions of the invasion.
  • All units, except the rebel slaves and gladiators, and transferred the freed slaves to the prisoners.
  • Squad player puts freed slaves in prisoners(necessary skill for the detention of prisoners).
  • Messages about the changing relationships between the factions(via menu on the global map) only on the player’s faction.
  • On peace and war between the remaining factions have lowercase messages in blue.
  • Messages about the completion of construction of buildings selected color and sound.
  • Weather reports on the global map.
  • Sorting of soldiers in the detachments of the largest level. Elephants, chariots and powerful soldiers will participate in combat in the first place.
  • The player must move the chariots and elephants in the first row of the squad.
  • Carts included the soldiers in carts drawn by two donkeys.
  • In the caravans and trade fleets included the warriors control the trade wagons pulled by pair of oxen.
  • Date format on the global map added real-time and day of the week.
  • Removed gender selection.
  • Start the game for the son of a Roman patrician. The player has no armor, and troop and supplies to the faction but because of his origin he has money and fame. It is taken at any meeting of the nobility and willing to offer service of the faction.
  • Start the game for the squad leader and choice for the player for which of the 15 fractions he will play.
  • The player gets a squad, features and weapons, according to the chosen faction.
  • Start for the leader of the rebellious Numidians. The player sitting on the elephant will lead the Numidian detachment hostile to all Roman factions.
  • If the player is not in the service of any of the factions and the state does not have culture,it can offer an Alliance to other numidiytsam and, if successful, they will join with his squad.
  • Start for the leader of the rebellious Scots. The player controlling the chariot, headed by a detachment of Scots, hostile factions: Picton, Briton, the Party of the North.
  • If the player is not in the service of any of the factions and the state does not have culture, it can offer the Union to the other Scotts and Fenian and, if successful, they will join with his squad.
  • Start for the leader of the rebel Kosobokov. The player will lead a squad of Kosobokov, hostile factions: the Basternae, ducky, the Kingdom of Bosporus.
  • If the player is not in the service of any of the factions and the state does not have culture, it can offer an Alliance to other costoboci, gets mad and soldiers and, if successful, they will join with his squad.
  • Start for the leader of the rebellious Iberians. Players will lead groups of Iberians hostile all Roman factions.
  • If the player is not in the service of any of the factions and the state does not have culture, it can offer the Union to the other highlanders and deserters, with a little luck, they will be reunited with his squad.
  • Start leader for the rebellious Arabs. The player leading a squad of Arabs, hostile factions: the Party of the East, Armenia, Judea.
  • If the player is not in the service of any of the factions and the state does not have culture, it can offer an Alliance with other Arabs and Eastern robbers and, if successful, they will join with his squad.
  • Start the navarch of the squadron rebellious. The player will lead the fleet, hostile to all the Roman factions.
  • If the player is not in the service of any of the factions and the state does not have culture, it can offer an Alliance with other pirates and, with luck, they will be reunited with his squad.
  • Start for the rebellious commander of mercenaries. The player, ruling serponosnyh chariot, will lead the East squad of mercenaries, hostile to all the Roman factions.
  • If the player is not in the service of any of the factions and the state does not have culture, it can offer an Alliance to other deserters and, if successful, they will join with his squad.
  • Start the game for plebeians. The player has no affiliation to the faction armor and squad, but it is accessible all the quests he has and 2000 dinars.
  • The start of the game, a runaway Gladiator. The player has nothing but a sword and good skill fighter. He is available for all quests. He is hostile to all the Roman factions and he has a low honor rating. Clearing his detachment from the slaves initially disabled. If the player is not in the service nor the size of his state has no culture, but also disabled clearing of slaves from his squad, he may offer an Alliance of rebellious slaves and runaway gladiators and, if successful, they will be reunited with his squad.
  • At the start menu choice than previously fought Gladiator: sword, spear, Trident.
  • Choosing the weapons which are used by the Gladiator, the player also selects the ethnicity and characteristic of her growth.
  • The result of the conclusion of the Union with detachments affects the skill of persuasion.
  • After an unsuccessful attempt to form an Alliance with a detachment, the ability to do so is blocked for one day.
  • The squad bowed to the Union will join the army of the player to use his squad, the rest will be disbanded and disappear from the map.
  • When you join a squad the player’s squad of brigands or deserters, increasing the hostility towards him of the factions that he was an enemy at the start, but the honor rating goes down.
  • Select banner from 122 possible.
  • Removed the opening scene of the battle and communicating with the merchant.
  • At the start of the game the team of player appears in the capital of the selected fraction.
  • At the start the commander of the Romans the player will be one, and when you start at the Bosporus commander 2 onager.
  • Starting the game for a slave or Gladiator, the player can serve as a private mercenary in the army of any faction.
  • The employer provides the equipment, food, salary and promotion.
  • A player may be recruited to the service as a private soldier, if his squad has neither warriors nor prisoners.
  • While serving as a soldier a warrior a player can’t expect to harvest in the form of goods and weapons, but cash bonuses are saved.
  • Only having reached the limit of promotion in fractional development line of warriors, the player may leave the army, and if returned will receive a new higher position.
  • In the service of the ordinary soldier, reaching a limit in improving the development line of the recruit, the player must go to the commander with a request to increase, if it is possible, the player will get new job or will be able to leave the army.
  • Only if the player has reached the limit of improvement in officer positions he may leave the army and will no longer be able to return to the service of this faction.
  • Reaching the rank of the warriors of the veteran citizens of Bosporus, the Dacians, Britanov, Armenians, Germans, pictones, the Sarmatians, the Parthians, the player will be able to leave the army at the time and then to continue to serve in position of standard-bearer.
  • When it reached the ranks of the Jewish militia, the player will be able to leave the army at the time, and then to continue to serve in position of standard-bearer.
  • Reaching the rank of the Bosporan rider of the veteran, the player will be able to leave the army at the time, and then to continue to serve in the position of spicara riders.
  • Reaching the rank of Judah vexillaria, the player will be able to leave the army at the time, and then to continue to serve in the position of the Jewish warrior.
  • Rising to the charioteer Britanov the player will get the chariot leader.
  • While serving as an officer or standard-bearer the player prevents the escape of soldiers at a distance of 15 meters.
  • During service as a soldier in battles dominated by offensive tactics.
  • Training in gladiatorial armor with four kinds of gladiators.
  • Training in shooting fiery arrows from a bow and manualist and the throwing fiery Darts.
  • Lanista buys prisoners.
  • Hiring three types of fighting gladiators at 150 fame. Every five days you can hire 15 gladiators.
  • The hiring of robbers at 50 fame. Every five days, you can hire 50 of the robbers.
  • Buy slaves for twice smaller price than the slaver. You can buy 50 slaves every 5 days. In the shelter of escaped slaves and gladiators, slaves not sold.
  • The hiring of recruits, according to initial cultural facilities.
  • Removed village quests (at startup for Patricia or a squad leader).
  • Protect the warriors.
  • The speed of construction of the improvements increased by 4 times.
  • Looting settlements the player takes full in up to 80 slaves.
  • Capture the bandits, typical for this region.
  • Attack bandits, typical for this region.
  • Upon release of the settlement from the bandits increased the number of opponents and reduced to a minimum the number of settlers,
  • involved in the battle on the side of the player. These settlers are of a fractional form.
  • The looting of the settlement depends on the strength of its garrison.
  • Conversation with Vilik through the menu of the settlement.
  • The number of cattle in the villages for sale varies in the range from 5 to 50 every 5 days.
  • When a positive relationship with the village the player can hire for 200 dinars one fractional Wainwright every 5 days.
  • Over looted villages circling crows.In villages owned by the player, indicates the strength of the garrison.
  • Increasing the garrison of the village up to 300 units, the player saves it from the attacks of the bandits.
  • The village may attack only the leader, a squad which exceeds the strength of its garrison. To the player this is not the case.
  • The garrison of the village will give battle squad player, if you try looting his squad will be weaker. Earlier it was considered only the number of squad players.
  • In the market square of the fortress, you can employ 4 types of soldiers, depending on the cultural background of the city.
    • Every 5 days you can hire 150 soldiers of one culture. When the penetration into enemy cities, recruitment of soldiers is not possible.
    • Hiring warriors one, 5, 10 or 50 soldiers. In the recruitment menu visible hired warriors.
    • Hiring recruits in the fortresses and cities in the relations with the faction of the owner of at least +5.
    • Hiring shooters in the fortresses and cities in the relations with the faction of the owner of at least +10.
    • The employment of infantry in the fortresses and cities in the relations with the faction of the owner of at least +15.
    • Employment of cavalry in FORTS and cities, if the relationship with the faction of the owner of at least +20.
  • In the market square you can find the prices of the goods.
  • In the market square by pressing the shift key when you select dealer, you can engage him in dialogue.14 have the appearance of fortresses than of a native.
  • The speed of construction of the improvements increased by 4 times.Prisoners bring the weekly income, but can die randomly.
  • Sold products and goods.
  • In the fortresses of Greek and Hellenistic culture you can build a military school that will hire salsaforum warriors in heavy armor, armed with heavy lance. With the support of the shooters, these soldiers can counter all infantry and cavalry. Every five days you can hire 15 soldiers.
    • Military school is also preparing for hiring 4 mechanics of the onager every 5 days.
    • Military school can teach(give) 10 soldiers of squad player every 5 days.
  • Training of colleagues in the military school. Every 5 days for 1000 dinars you can increase the experience of one of the associates at 6000 units.
  • Player training at the military school. Every 5 days you can increase by one unit from one of several skills. Tuition various.
  • Training of colleagues in the library. Every 5 days for 1000 dinars you can increase the experience of one of the associates at 6000 units.
  • Training the player in the library. Every 5 days you can increase by one unit from one of several skills. Tuition various.
  • In the fortresses of Africa to build shelters for the elephants that will allow you to hire soldiers on Libyan elephant.Every five days, you can hire 1 warrior.
  • The fortresses in Asia to build a racetrack that will allow you to recruit warriors to serponosnye chariots.
    • These chariots can cause a lot of damage to infantry. Their sickles cut off the head sometimes. Every five days, you can hire 2 warriors.
  • In the Roman castles you can build an elite stable that will allow you to hire riderswith peaks on protected horses. Every five days you can hire 10 soldiers.
  • Fortresses in Arabia and Asia it is possible to build a camel farm that will employ the soldiers on camels.Every five days you can hire 10 soldiers.
    • In each fortress, visiting Argentaria menu shopping area, the player can put money into the account andto get profit of 40 % per annum.
  • In the menu of the fortress(allied or owned by the player) now specifies the strength of the garrison.To avoid the riot of disaffected population, you must have the garrison force is not less than 750 units.
  • In the fortresses shows the attitude of the population towards the player. In castles you can build an aqueduct, the temple, the mint and the library.
  • New scenes.
  • Increased to hundreds, the number of pedestrians in the cities.
  • In the market square port cities, you can hire 3 mercenaries at a neutral relationship with the faction owner.Every 5 days you can recruit 100 soldiers.
    • Hiring the stone-thrower with 50 fame and relationship with the city not less than 1.
    • The employment of javelin throwers at 100 renown and relations with the city not less than 2.
    • Hiring military settlers at 150 renown and relations with the city not less than 3.
  • In all cities, you can hire 4 types of soldiers, depending on the cultural background of the city.
    • Every 5 days you can hire 150 soldiers of one culture. When the penetration into enemy cities, recruitment of soldiers is not possible.
    • Hiring warriors one, 5, 10 or 50 soldiers. In the recruitment menu visible hired warriors.
    • Hiring recruits in the fortresses and cities in the relations with the faction of the owner of at least +5.
    • Hiring shooters in the fortresses and cities in the relations with the faction of the owner of at least +10.
    • The employment of infantry in the fortresses and cities in the relations with the faction of the owner of at least +15.
    • Employment of cavalry in FORTS and cities, if the relationship with the faction of the owner of at least +20.
  • In any seaside town the player can buy a fleet and move it across seas and rivers for military and trading purposes.
    • Buy the Navy in the seaside towns when relations with the faction of the owner of at least +10.
  • Removed the quests from the mayor (at the start for Patricia or a squad leader).
  • 8 cities have the appearance different from native. The city of Rome has three additional scenes.
  • The speed of construction of the improvements increased by 4 times.Prisoners bring the weekly income, but can die randomly.
  • In cities with arenas every three days all prisoners being sorted. Women and the weak become slaves. Strong Gladiator.
  • Attack bandits, typical for this region.In the cities Greek and Hellenistic culture you can build a military school that will hire salsaforum warriors in heavy armor, armed with heavy lance. With the support of the shooters, these soldiers can counter all infantry and cavalry. Every five days you can hire 15 soldiers.
    • Military school is also preparing for hiring 4 mechanics of the onager every 5 days.
    • Military school can teach(give) 10 soldiers of squad player every 5 days.
  • Training of colleagues in the military school. Every 5 days for 1000 dinars you can increase the experience of one of the associates at 6000 units.
  • Player training at the military school. Every 5 days you can increase by one unit from one of several skills. Tuition various.
  • Training of colleagues in the library. Every 5 days for 1000 dinars you can increase the experience of one of the associates at 6000 units.
  • Training the player in the library. Every 5 days you can increase by one unit from one of several skills. Tuition various.
    • In urban Africa it is possible to construct corrals for elephants that will allow you to hire soldiers on Libyan elephant.Every five days, you can hire 1 warrior.
    • In the cities of Asia to build a racetrack that will allow you to recruit warriors to serponosnye chariots.
    • These chariots can cause a lot of damage to infantry. Their sickles cut off the head sometimes. Every five days, you can hire 2 warriors.
  • In Roman cities you can build an elite stable that will allow you to hire riders with lances on horseback protected.Every five days you can hire 10 soldiers.
    • In the cities of Arabia and Asia, you can build camel farm that will employ the soldiers on camels.Every five days you can hire 10 soldiers.
  • Cities a player can build a temple, library and aqueduct. These buildings twice a month to improve relations with the city,fame and honour rating.
    • In their cities the player can construct a mint. These buildings twice a month to increase right to rule.
  • In Rome you can build the Praetorian camp, which will allow to hire foot and horse troops of the Praetorians.
  • Visit to the magistrate and Argentaria menu shopping area.
  • The banking system. In each city, visiting Argentaria, the player can put money into the account and to get profit of 40 % per annum(paid every week). After the recognition of the legitimate ruler of the player, not having debts, will be able to borrow at 200 % per annum. In the case of non-payment of interest his honor and right to rule will decline.
    • The message on profit on Deposit at Argentaria selected color and sound.
  • In the market square by pressing the shift key when you select dealer, you can engage him in dialogue.
  • During the festival at the Palace musicians play the lyre, and the actors on the flute.
  • During the festival in the Palace, pressing “j” you can see the dance of the participants.
  • In the menu of the city(or allied player-owned) now specifies the strength of the garrison.To avoid the riot of disaffected population, you must have the garrison strength not less than 1500 units.
  • The player in their coastal cities can build military shipyard, which will allow you to hire fleet with crew for 50,000 dinars.
    • Hire fleet through the menu, hire troops of mercenaries, with the right amount of money.
    • Hired fleet will appear near the city will patrol the surrounding water or obeying the orders the player to follow him by land and sea and join the battle on his side.
    • Re-hire fleet will be available after 5 days.
  • Gladiatorial games in Rome. The player receives a message 2 days before their completion.Arena with the gladiators in the Roman and Gallic cities.
  • Two new scenes in the Roman arenas of the seven cities.Arena are animated and screaming spectators.
  • When the wounds are visible streams of blood.
  • Gladiators, armed with a slashing weapon, can carry the head to the opponent a good horizontal kick.
  • Increased rewards for achievements in the arena.
  • The range in the stores depends on the initial fractional jurisdiction of the city.
  • Improved the update of goods in shops.Worse modifiers are used only for expensive items.
  • Beer and wine became edible.
  • Some foods have increased in weight, volume and price.
  • Slavers are always present in all the taverns.
  • In taverns live 14 prostitutes, communicating with them you can improve the relationship with the team to the city and get some experience.
    • New range of mercenaries in the taverns. The regions have different sets of mercenaries. In Rome the largest the range, including gametitle and elephants.
  • The hiring of mercenaries in the tavern for a more flexible scheme. Apart from all possible, you can hire 1,3,5,10 warriors.
  • In taverns appear gunsmiths, dopesnt, traders and herdsmen of the factions of the invasion.
    • They can buy the products of these fractions, and also to sell something from your Luggage.
  • The bestiary is a merchant selling exotic animals.Including: wolf, bear, tiger, and 6 fighting dogs.
  • The player can buy the cat in the bestiary. if he is in his Luggage, appears in any room where there is a player.
    • If the building has a varying height, the cat kept at the player’s feet. If the floor is smooth, it moves freely around the room.
  • Engineer-mechanic sells ballista and fire any projectiles.
  • Removed the quests from the dialogue tavernschika (at startup for Patricia or a squad leader).
  • Having 600 dinars and the ability to retain the captives, the player can buy from the slaver shipment of slaves from 10 men and women.
    • You can buy no more than 50 slaves every 5 days
  • At the start of pleb or a Gladiator in the tavern of Rome to be a Roman citizen, offering dangerous work for remuneration.
    • In the taverns there are the citizens sitting at the tables and a musician playing the lyre.
    • In a two-story taverns, some characters may be in upper rooms.
  • Actors in the taverns playing the flute.
  • Traveler for 200 dinars you can find out where the leader of any faction.
  • A traveler for 100 dinars you can discover where the sellers of the scrolls.
  • A traveler 50 dinars can learn where the hetaera.
  • Traveler for 500 dinars you can see where the mechanical engineer.
  • Traveler for 400 dinars you can learn where is the bestiary.
  • A traveler 30 dinars you can discover where the actors.
  • Every date with a girl, according to her invitation, improves relationship with her given the renown, honor and right to rule of the player.
    • If a player eligible bachelor, we will need a few meetings before the wedding.
  • A player can change his wife.
  • The player from the start inherits the relationships of the selected fraction with the other fractions.
  • For service to the faction every week paid 1500 dinars.
  • In the event of a change of the decision, the player may refuse to renew the contract with the leader of the faction.
  • After taking the oath, the player can receive payment for the capture of fortresses. It increased from 900 to 5000 dinars.
  • The title of war leader, and the possession of fortresses and cities increases the possible size of the squad.
    • In their settlements you can settle for eternity warriors and they will help the player to defend them.
    • Leaving the settlement of soldiers the player increases his plunder.
  • Can increase the soldiers of his detachment garrison any fortresses your faction.
  • Can change the gear of the lords of their faction.
  • An adviser choose your ally. Send envoys to the other factions, achieve peace and the recognition of the right to power.
  • Talks faction of the player with ambassadors and other cases , with a certain probability on decision making will affect popularity, ranking honor, right to rule, the number of possessions and subordinate lords. Need to achieve the desired power and for success to send ambassadors more often.
  • After the capture of the city appoint a policy Advisor. Make a decision about the choice of culture and political system of the state.
    • The choice of culture is only possible if sufficient amounts of money.
  • A change of culture for 20 days and a significant amount of money depending on the number of fortresses and cities.
    • The large size of the state, the issue price will be huge. The message about selected color and sound.
  • Replenish the pantry, send gifts, thereby improving relationships.
  • After selecting a culture, the player will become available hiring warriors of this culture in the towns and fortresses of his faction.
  • Change of policy of the state for 10 days.
  • The player can create patrols.
  • The possession of fortresses and cities increases the possible size of the squad.
  • After the founding of their state, in the capture of the fortress(city) soldiers will require to give it up for looting.
    • We can agree and get your share of 1,000-5,000 dinars and many slaves, but much to spoil relations with the city, its former owner and faction. If you disable the robbery, the morale of the squad falls to 50 units, but the player increases fame and honor.
  • As the head of the faction in your city or fortress, the player can recruit groups of soldiers from the commanders and standard-bearers.
    • These units will appear on the map next to the item and in case of need(by order) may perform the functions of patrol(patrol).
    • The public units of mercenaries are hired only in the port cities.Re-employment of any group of soldiers not earlier than 5 days.
  • The prompt to switch to your side of the leader of another faction selected color and sound.
  • The transfer of the capital for 3000 dinars(without velvet and tools).
  • When victory in battle relations with all subordinate chiefs of the faction of the player is increased by 1 unit.
  • In the capture of the fortress of relationship with all the subordinate chiefs of the faction of the player increase by 3 units.
  • When you capture the city’s relationship with all the subordinate chiefs of the faction of the player increase by 5 units.
  • If there are cities in the state of the player with incomes no less than 80 units, positive relationships with them and the right to the authority not less than 30 units, every ten days, residents of a town are hiring a troop(of warriors of culture of the state or a public mercenaries) at their own expense and send the messenger with the message. The player can order units to arrive in his army(squad appears next to the player) or to refuse this aid.
  • Population of fortresses and towns captured by another faction, in which no units of the leaders and a strong garrison, can kill the garrison and sided original or the besieging faction. The new garrison will be made up of warriors original or besieging faction.
    • If this city or fortress owned by the player is evaluated its relations with the population, the strength of the garrison and the presence of chiefs.
    • To avoid revolt, the player should not have a negative relationship with population (reduces the chance of rebellion) or to provide the desired strength of the garrison(security guarantees) or be present personally(guarantee the safety) .
    • If the besieging player and the enemy’s garrison is small, it is not having a negative relationship and having the right to power above 50, he can count on likely support of the besieged population, with a small garrison, but not these conditions the population could take the party to the original fraction.
    • The probability of 50/50.

Links

Credits

ZeroNoID

Downloads


Imperial Rome

Imperial Rome

939.26 MB 90 downloads
Version: 1.48

Installation:

Get the WSE 3.2.0 and extract it to the Warband root folder.
Download the mod and put it into Modules folder.
Run WSE 3.2.0, select the mod and play.

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